torsdag 26 april 2012

Slow but fun

We have some slow updating on this blog at this moment due to various problems with the game, we got some problem with reloading features, weapons and etc, we are trying to fix these as soon as possible but the game must be completed soon so for now we are not focusing on the story and what not, we will feature a more arcade(ish) feel to it instead and mass zombies to kill, its still in pre-alpha state so the beta is maybe further away than we first expected, you always find yourself being delayed with these kind of projects so hopefully you understand the situation.
There are several things we want to have finished until the release of the game, you can read about it down below, otherwiese skip ahead to the section under the features one.

reload feature working

Weapon models done and working properly

Survival feature

A kind of coin feature where you will have intel's you will need to find on the island and when you do you have kind of completed the game, atleast in this pre-alpha version, there will be zombies all around the island that will try to kill you, this is the gameplay for now.

We have a extremly basic quest feature that (if we have the time for it) will be implemented into the game, basic quest such as "kill 20 zombies for more ammo" and things like that.

Ammo and healthpack working properly (health packs work fine at this state) but we might, also if we got the time to do it, make a simple way of get more ammo or add ammo in the game, a regenerating HP is also an option.


We will continue to work on this but at a slower pace, mainly because after we are "done" in school with it we dont have to work with it and probably cant work on it in school anymore so we will need to give up some freetime for it, it will be done and we will release a beta of it but at this moment we want the above features done and then we will put it on ice and see what we will do with it, as i said before we will complete it one way or another but we need time to do it.

Today we are working on reload feature and maybe some new models in the game with textures and what not, other than that i want to show our personal project part 2 video, its down below, check it out :)

http://www.youtube.com/watch?v=Y5Ww-LcTlYo&feature=relmfu



måndag 16 april 2012

Some personal fun/project

We have started a new personal project aside from this game (school). Its about making youtube videos and commentaries, spotlights and more, it would be aweosme if you guys gave some feedback on it, dont forget to like, favorite and subscribe, we might as well upload gameplay of our school project there aswell ;)

fredag 13 april 2012

Map tweaks

Sorry for the delay but here are the pictures i promised a couple of days ago, its the new map and we do realise that it dosent fit with our story since this is on a larger island while our story say we said we would have the game playing out in the city of Mogadishu but we dident get the Dystopia to work with unity and the textures dident work, now on the other hand we got a really awesome map whit textures and building and what not, enough about that!

Take a look yourself.

                                          This is the whole map from birdview 




 
                               This is a closer look at one of the bridges we will
                               feature in the game, a part of the story will play out here


More pictures and updates to come and today we worked alot on the detailed items around on the map, we will start working on the story parts of the game as soon as possible to, so we can get that part done and we will feature story driven main quests and also a side quest story that you can play whenever you want, we are still thinking about implementing stats and such into the game that you can upgrade and what not but that is something we will add in the future.

Cheers//Philip


















onsdag 11 april 2012

Back from holidays

We didn't post much the last week due to easter holidays, we felt that we needed to get the work off our backs and enjoy some quality time with our family's and of course playing alot of games. We are back now though and with lots and lots of inspiration and will to keep pushing ourselfs so our game can get as good as possible, as i said in the last post our map is very improved and i will try to remember to post pictures today/tonight and if that wont happen we will post tomarrow.

Today we are mainly doing some 3D work in Maya software, mostly minor items and details that will be in the game.

Stay tunned for more info and for the pictures

Cheers// Philip

fredag 6 april 2012

Heavly modded map

We recently got alot of feedback on our maps and since our dystopia map dident work that well with our game we went back to the old testing/sandbox map where we just put objects to see how they look,work and feel in the game, all the pictures so far are from that area and im very glad to announce that our first real map is complete, it still need alot of work and objects, houses to be put into the enviorment but the overall base map is finished and it looks absoloutly stunning!

I will post alot of pictures of it and all our pictures will come from this map from now on so you will see alot of it in the future, its also extremly large, i dont have any numbers right now but thats also something i will post later but as far as i can tell it will take a really long time to walk from one side to the other.

Thats pretty much all i have to say and again i just want to point out that we only update this blog when we actually do something to the game or got any ideas to post and what not, we dont want to post useless stuff as "today we didedent do anything...". That is not something you want to read and it is not what we are using this blog for.

Now dont forget to check back here every day so you dont miss out on anything because from now on things are getting really exciting, Beta is not far away!

Stay tunned


Cheers // Philip

torsdag 29 mars 2012

Catori

We have made som major improvments to the game the past 3 days and since we thouth we would get the whole update done before posting the features on the blog, we made exciting updates to the map itself, we are still thinking and trying to do this awesome thing that we might reveal and give you guys a look at if we wont get it working properly, if we do get it to work on the other hand we will not reveal it until later on with pictures and videos showing gameplay of it but we will see how it goes.

We also changed the perspective of the game since we thouth that it will be much more fun this way, we will need to boost some of the textures but its not a problem, we are having our first game testing tomarrow (friday 29.3.2012). This is only for the local people who come to test and we will also test other new products and hopefully get some more ideas and get some cool feedback. This is not a alpha release and we still have no date for the official web release but dont worry, its not far away.

                 This Picture shows some dynamic landscapes, particels and fog

 We might tweak the fog to look more realistic. Today we will focus on making the map larger and prepare for the game testing tomarrow, thats all the updates i have for you today, i might post some pictures on how the map turns out and we will also make a minimap when the overall map is complete.

Cheers // Philip
      

onsdag 21 mars 2012

Rigidigi

Haii there!

Sorry for the low amount of updates coming in the recent days, the reason for that is that we dont want to update you guys on boring stuff and when we dont have any good content coming out we feel that there is no reason to post, we will rather post nothing than posting something that is boring to the reader.

With that said we still dont have any major improvments going on just yet, we got some function upgrades to alot of the objects, now they serve a purpose in the map, some more than others and alot of them are there to just guide, block and to make the scenery look good, others are there for interaction and can be blown up and what not, we also put in a easter eag and got some ideas for other easter eggs that you will be able to find in the game, this is something we make for fun and we'll see who can find all of them first.

Our map is also improved alot on, the previous pictures of the black hawk in the middle of forest and the missplaced buildings, gas stations and what not is not something that we will keep, what we took snapshots from was our testing map where we generally just test our 3D models and see if their rigidy bodys work (the script that make the object collide to other objects and actually get a wheight to it).

Stay tuned for some pictures on the upcoming and newly released improvments.


Cheers//Philip

torsdag 15 mars 2012

Exciting updates

Hello there!

Today we made some major improvments to the game, added more models, texutres on the models we got on the map, we also made some map improvments and made the time to night, at this moment we are also trying to get the indoor enviorment working properly, we will have a bird view inside the house with no roof, its probably the best way to feature it. We also added a flashlight so it get a better feel to it and might even get scary, other than that we did some map planning and we will start building the map so it will get playable and that means we are getting very close to releasing a demo, though it will be in Alpha 1.0.0, we will also release a demo later on which will feature a updated version which will be Alpha 1.0.5 and after that we will have a beta out.

Heres some pictures of the progress

 



Now stay tuned for the upcoming Alpha demo, we are really excited to put it out there and get some feedback on it, we will also post videos of gameplay and what not, we will soon post the email you need to send to get an invite to the game.

Cheers/ Philip

onsdag 14 mars 2012

Update this week ( monday & tuesday )

Hello there!


Last monday we finished our character model for the main zombie, its finished but need new AI and its not working properly at this moment, hopefully this will be fixed today. We will have a fully functional AI after todays lesson, Marcus will add objects to the first level of the game and within a week or two it will be fully playable, by the time we get it playable a demo will come out.





This is the model for the Zombie

Its fairly low poly because to we want more performance than better graphics, though it wont be noticed since when you play the game you will play with bird view and from there it looks good.
Cheers / Philip

fredag 9 mars 2012

Update on todays progress

Greeting!

Today i mainly worked on the new background picture for the blog, it now features new lighting, some smoke and a burning chrysler building, though the building will be updated later today, marcus made smoke, light and what not and i worked on the building, its from scratch so it took some time to get it done, we also made improvements to the overall game.

New Features:
-Enemies now respawn, die and attack you
-You are now holding an actual gun instead of the box we used to represent the guns before
-Made som new building exports from .3ds format to .FBX format so it can be implemented into the game
-Map Tweaks
-Overall peformance improvments

If the background picture of the blog dosent fit your screen, theres no real solution to it other than making the picture larger and thats not something we will take time doing at this moment due to the fact that we got alot of work to do on the game, at this stage its playable but not very fun, our enemy character models are simple and just boxes to represent them, same for the character you play as, this is something we will start working on next week and we will also do the map next week, i will post some pictures of the models/maps/weapons and what not later on today or tomorrow so stay tuned for that!

Thats all for today!

Cheers // Philip

torsdag 8 mars 2012

P.A.M

We now finally got our real name for the game and its P.A.M
Its a abbreviation of another word so stay tight and maybe you will figure it out because for now its a secret.


Cheers / Philip

Assignments & updates

Philip:Designer/ Artist/ Lead Level Designer/ 3D Modeller/ Story Writer
Anton:Designer document writer/ Level Designer/ Producer
Marcus:Lead Producer/ Programmer/ Level Designer


So for today we brought some exciting features to the game, almost making it fully playable with some neat things.
First main thing that made it better is making everything look better and fixing bugs/glitches, before we could literally wield two different weapons without actually being able to shoot both, instead you need to switch to each weapon from there and it just makes the game look kinda terrible, now though we fixed it and it looks good.
We also fixed alot of things making the game more flewid and it now wont lag as much due to the bullets/rounds that we fire from our weapon now disapear correcly and wont stay and make the game lag anymore, we will post pictues of modelles that are going to be in the game soon so you can get a feel for how it will look and play out.
We have basic models for our enemies and their properties are completly wrong at the moment, the fact that they "sprint" for you and you cant kill them yet, the character you play wont take damage either and dont have any ammo yet so the upcoming update will probably fix all of these things so we can truly play the game and some Alpha 1.0.0 game testing will begin.
We made major improvments to the map, the map itself aint anything to hurray for at this moment but we got models ready to be deployed fully textured so all we need to do is to apply them to the map and we can start playing.


We also fixed a new header to the blog, we will update the apperance as we move on but the main project is about the game of course so the blog aint really a big deal, we just want it to look appealing for you guys.

After some testing and tweaking we will try our hardest to get out a demo for you guys here on the website, its a unity based game so it will work in any webbrowser but we use Firefox and Chrome so we know for a fact that it will work for those browsers, hopefully we will get the demo done in around 2 weeks. Before we will publish it i will write a new post where you get a feedback email where you can write what you thouth about it and what we can improve and what not, this post will be posted a couple of days before the testing.

Thats basiclly all for today!

Cheers /Philip 


previous posts are from Anton, we will start passing around the procces of writing these posts, just so it will make it more personal and so you can get a feel of how we work and are as persons.

onsdag 7 mars 2012

Today!

Today we have been working with our models, we have saved them in fpx.files so we can use them in our modelingprogram maya. Thats all for today!

tisdag 6 mars 2012

Google Kalender

Today have i done the Schedule base for our project. I am going to fix this schedule every week. This is just the beginning. Marcus have done some experiments with our models. Putting some effects and stuff. Philip is sick and are working housemodells at home.


Here is our Google Kalender https://www.google.com/calendar/render?tab=cc#

måndag 5 mars 2012

English

We have desided too start writing in english at the blogg. We have some german viewers so thats why.
Today have I and Marcus worked with the project. I have done a working schedule and Marcus have worked with the game, he have programmed and looked how the modells looked in the gameengine. That's all for today!

fredag 2 mars 2012

Planering och Story!

Tjenare!

Idag har vi planerat och skrivit klart storyn. Vi har planerat hur vi ska jobba nu framöver resten av veckorna. Philip har skrivit Storyn om Pam Webuan som är huvudkaraktären i spelet. Här kommer den första delen av storyn!

The year is 2020 and war is getting worse and worse, Mogadishu has new leaders and has taken over southern Africa, soldiers from the United Nations got sent there to stop this and Pam Webuans husband get sent away to Mogadishu in Somalia to help, they have lived in Korea all their life and had a relatively normal life until five years later when it was said that the war would be over but it dident go as it should have, nothing did. A research base outside Mogadishu had exploded when american helicopters began firing at it, out came things no one had expected, and with them they had the virus that would change the world.

She immediately becomes afraid of her husband's life and call headquarters several times and his base to reach him, but nothing works, the headquarters will not let her know anything about the situation and the base does not respond at all, she immediately understand that something is wrong and take the decision to take things into her own hands, she cant get any tickets to Somalia by air because they told her that the airports were closed because the soldiers wouldn't get bothered with the commercial airlines.She does not understand what happened but everything is silent.

Media stopped showing news from Mogadishu and we never hear about any soldier who has come home, or death which is why she takes the decision to go there by driving, she takes all the necessary supplies to get by and then off she goes.

2 days later,Pam arrives at the Somali border and get stopped by the soldiers, they say it is too dangerous to go in there but does not say why, she hear large bangs and weapons firing in the background and asks if the war is not stopped, he says it just a regular exercise but once again she feels cheated, the soldier's hands were sweaty and he trembled with fear, it was something he did not want to tell, or had orders not to, but he was eager to go from there and he was still only stationed on the border, so he had obviously seen things that made him want to go far away from the location, she begged that he would call the base where her husband would be, but he got no answer, he said it probably was because they turned off all communication because they didn't want to give out their position to the enemy. She gets mad and takes  the decision to take things into their own hands again, she takes her car and drive straight through the blockade, it was simply built with a small tower and a beam with a few soldiers, the soldiers did not even try to stop her and did not care to follow her.

Further inland, she sees things she had never seen in his life, things that the media really did not show and things were really not as it should, there were dead people everywhere and everything was quiet again, she heard no sound from either weapons, vehicles or bombs. A few hours later she finally arrives to  the city of Mogadishu's outskirts, where it is also very quiet, she sees no movement in sight, and goes further into the city .....


[GAME STARTING]]


Writer: Philip Wendel

torsdag 1 mars 2012

Start!

Idag har vi börjat att skriva på Storyn, Designdokumentet, planerat och diskuterat. 
Designdokumentet är inte riktigt klart för det finns saker som man måste visa bilder på. T.e.x bilder på monsterna och byggnadera samt spelaren. Så designdokumentet är inte klart. 
Vi har också fixat modeller till spelet. Sen har vi bara hittat på ett namn på spelet sålänge. Vi vet inte riktigt vad det ska heta :)


Här kommer designdokumentet!