Hello there!
Today we made some major improvments to the game, added more models, texutres on the models we got on the map, we also made some map improvments and made the time to night, at this moment we are also trying to get the indoor enviorment working properly, we will have a bird view inside the house with no roof, its probably the best way to feature it. We also added a flashlight so it get a better feel to it and might even get scary, other than that we did some map planning and we will start building the map so it will get playable and that means we are getting very close to releasing a demo, though it will be in Alpha 1.0.0, we will also release a demo later on which will feature a updated version which will be Alpha 1.0.5 and after that we will have a beta out.
Heres some pictures of the progress
Now stay tuned for the upcoming Alpha demo, we are really excited to put it out there and get some feedback on it, we will also post videos of gameplay and what not, we will soon post the email you need to send to get an invite to the game.
Cheers/ Philip
torsdag 15 mars 2012
onsdag 14 mars 2012
Update this week ( monday & tuesday )
Hello there!
Last monday we finished our character model for the main zombie, its finished but need new AI and its not working properly at this moment, hopefully this will be fixed today. We will have a fully functional AI after todays lesson, Marcus will add objects to the first level of the game and within a week or two it will be fully playable, by the time we get it playable a demo will come out.
Last monday we finished our character model for the main zombie, its finished but need new AI and its not working properly at this moment, hopefully this will be fixed today. We will have a fully functional AI after todays lesson, Marcus will add objects to the first level of the game and within a week or two it will be fully playable, by the time we get it playable a demo will come out.
This is the model for the Zombie
Its fairly low poly because to we want more performance than better graphics, though it wont be noticed since when you play the game you will play with bird view and from there it looks good.
Cheers / Philip
fredag 9 mars 2012
Update on todays progress
Greeting!
Today i mainly worked on the new background picture for the blog, it now features new lighting, some smoke and a burning chrysler building, though the building will be updated later today, marcus made smoke, light and what not and i worked on the building, its from scratch so it took some time to get it done, we also made improvements to the overall game.
New Features:
-Enemies now respawn, die and attack you
-You are now holding an actual gun instead of the box we used to represent the guns before
-Made som new building exports from .3ds format to .FBX format so it can be implemented into the game
-Map Tweaks
-Overall peformance improvments
If the background picture of the blog dosent fit your screen, theres no real solution to it other than making the picture larger and thats not something we will take time doing at this moment due to the fact that we got alot of work to do on the game, at this stage its playable but not very fun, our enemy character models are simple and just boxes to represent them, same for the character you play as, this is something we will start working on next week and we will also do the map next week, i will post some pictures of the models/maps/weapons and what not later on today or tomorrow so stay tuned for that!
Thats all for today!
Cheers // Philip
Today i mainly worked on the new background picture for the blog, it now features new lighting, some smoke and a burning chrysler building, though the building will be updated later today, marcus made smoke, light and what not and i worked on the building, its from scratch so it took some time to get it done, we also made improvements to the overall game.
New Features:
-Enemies now respawn, die and attack you
-You are now holding an actual gun instead of the box we used to represent the guns before
-Made som new building exports from .3ds format to .FBX format so it can be implemented into the game
-Map Tweaks
-Overall peformance improvments
If the background picture of the blog dosent fit your screen, theres no real solution to it other than making the picture larger and thats not something we will take time doing at this moment due to the fact that we got alot of work to do on the game, at this stage its playable but not very fun, our enemy character models are simple and just boxes to represent them, same for the character you play as, this is something we will start working on next week and we will also do the map next week, i will post some pictures of the models/maps/weapons and what not later on today or tomorrow so stay tuned for that!
Thats all for today!
Cheers // Philip
torsdag 8 mars 2012
P.A.M
We now finally got our real name for the game and its P.A.M
Its a abbreviation of another word so stay tight and maybe you will figure it out because for now its a secret.
Cheers / Philip
Its a abbreviation of another word so stay tight and maybe you will figure it out because for now its a secret.
Cheers / Philip
Assignments & updates
Philip:Designer/ Artist/ Lead Level Designer/ 3D Modeller/ Story Writer
Anton:Designer document writer/ Level Designer/ Producer
Marcus:Lead Producer/ Programmer/ Level Designer
So for today we brought some exciting features to the game, almost making it fully playable with some neat things.
First main thing that made it better is making everything look better and fixing bugs/glitches, before we could literally wield two different weapons without actually being able to shoot both, instead you need to switch to each weapon from there and it just makes the game look kinda terrible, now though we fixed it and it looks good.
We also fixed alot of things making the game more flewid and it now wont lag as much due to the bullets/rounds that we fire from our weapon now disapear correcly and wont stay and make the game lag anymore, we will post pictues of modelles that are going to be in the game soon so you can get a feel for how it will look and play out.
We have basic models for our enemies and their properties are completly wrong at the moment, the fact that they "sprint" for you and you cant kill them yet, the character you play wont take damage either and dont have any ammo yet so the upcoming update will probably fix all of these things so we can truly play the game and some Alpha 1.0.0 game testing will begin.
We made major improvments to the map, the map itself aint anything to hurray for at this moment but we got models ready to be deployed fully textured so all we need to do is to apply them to the map and we can start playing.
We also fixed a new header to the blog, we will update the apperance as we move on but the main project is about the game of course so the blog aint really a big deal, we just want it to look appealing for you guys.
After some testing and tweaking we will try our hardest to get out a demo for you guys here on the website, its a unity based game so it will work in any webbrowser but we use Firefox and Chrome so we know for a fact that it will work for those browsers, hopefully we will get the demo done in around 2 weeks. Before we will publish it i will write a new post where you get a feedback email where you can write what you thouth about it and what we can improve and what not, this post will be posted a couple of days before the testing.
Thats basiclly all for today!
Cheers /Philip
previous posts are from Anton, we will start passing around the procces of writing these posts, just so it will make it more personal and so you can get a feel of how we work and are as persons.
Anton:Designer document writer/ Level Designer/ Producer
Marcus:Lead Producer/ Programmer/ Level Designer
So for today we brought some exciting features to the game, almost making it fully playable with some neat things.
First main thing that made it better is making everything look better and fixing bugs/glitches, before we could literally wield two different weapons without actually being able to shoot both, instead you need to switch to each weapon from there and it just makes the game look kinda terrible, now though we fixed it and it looks good.
We also fixed alot of things making the game more flewid and it now wont lag as much due to the bullets/rounds that we fire from our weapon now disapear correcly and wont stay and make the game lag anymore, we will post pictues of modelles that are going to be in the game soon so you can get a feel for how it will look and play out.
We have basic models for our enemies and their properties are completly wrong at the moment, the fact that they "sprint" for you and you cant kill them yet, the character you play wont take damage either and dont have any ammo yet so the upcoming update will probably fix all of these things so we can truly play the game and some Alpha 1.0.0 game testing will begin.
We made major improvments to the map, the map itself aint anything to hurray for at this moment but we got models ready to be deployed fully textured so all we need to do is to apply them to the map and we can start playing.
We also fixed a new header to the blog, we will update the apperance as we move on but the main project is about the game of course so the blog aint really a big deal, we just want it to look appealing for you guys.
After some testing and tweaking we will try our hardest to get out a demo for you guys here on the website, its a unity based game so it will work in any webbrowser but we use Firefox and Chrome so we know for a fact that it will work for those browsers, hopefully we will get the demo done in around 2 weeks. Before we will publish it i will write a new post where you get a feedback email where you can write what you thouth about it and what we can improve and what not, this post will be posted a couple of days before the testing.
Thats basiclly all for today!
Cheers /Philip
previous posts are from Anton, we will start passing around the procces of writing these posts, just so it will make it more personal and so you can get a feel of how we work and are as persons.
onsdag 7 mars 2012
Today!
Today we have been working with our models, we have saved them in fpx.files so we can use them in our modelingprogram maya. Thats all for today!
tisdag 6 mars 2012
Google Kalender
Today have i done the Schedule base for our project. I am going to fix this schedule every week. This is just the beginning. Marcus have done some experiments with our models. Putting some effects and stuff. Philip is sick and are working housemodells at home.
Here is our Google Kalender https://www.google.com/calendar/render?tab=cc#
Here is our Google Kalender https://www.google.com/calendar/render?tab=cc#
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